Everything needed to fully complete the Denshattack! demo — all gold medals, every dare, all collectibles in Shin's Testgrounds and Trick Park. Four runs total.
Do these in order — each run clears specific objectives without conflicting with others. Toolboxes persist between runs so you never lose them.
Don't chase any dares on your first run. Just learn the track layout — where the corners are, where the big air ramps are, where the side lanes branch off. Note where you see toolboxes and charms but don't stress about collecting them.
Pay special attention to: the LRT rainbow tunnel location, the halfpipe area for the 540, and where the Moai Heads are for the MOA dare. This knowledge makes every subsequent run much faster.
Start with the LRT loop — find the rainbow tunnel and complete the loop. This unlocks the upper lane. Then sweep 3 toolboxes on side routes, 2 gears near off-main-line ramps (use charged RT jump to reach), lucky charms including upper lane ones, and the movie reel near the track finale.
Toolboxes persist between runs — if you got some in run 1, they stay collected. Focus on any you missed.
20C (20-trick combo): Use Kickflip/Heelflip/Shuvit rotation — basic tier tricks land fastest. Don't attempt Intermediate or above during a 20C run until your basics are automatic. Grinds count toward combo but NOT toward the 20 trick count.
540 dare: The halfpipe is your only location. Full right stick 360 rotation while airborne. Practice this motion in Trick Park first until it's consistent before attempting on the halfpipe.
MOA (Moai Heads): Honk with L as you approach the Moai Heads, then pull off a trick over them. Combined input — honk + trick simultaneously.
Score gold: Build a 5-trick rotation using Basic + Intermediate tricks. Focus on the biggest air ramps — they give the most combo time. Activate Overtime by keeping your combo alive for the full run. Use the Gap Calculator to see exactly how many points you need.
Time gold: Completely separate run from score. No tricks needed — pure speed. Master drift release timing through every corner. Chain ultradrifs (LT + left stick) through S-curves. The launch boost at 3-2-1 is essential — press jump at exactly the right moment.
Trick Park is accessible from the main menu after completing story tracks. It's a timed score attack with no collectibles — just tricks. Build a high-density trick rotation and focus on the biggest air ramps. Chapter 3 abilities are unlocked early here for practice.
See the Trick Park Guide for gold medal scoring strategies.
Watch the full demo 100% completion video — all gold medals, every dare, and all collectibles in Shin's Testgrounds and Trick Park.
| Code | Dare | Difficulty | Key Tips |
|---|---|---|---|
| 3TB | Find all 3 Toolboxes | C — Easy | Side routes off the main line. Persist between runs. |
| LC2 | Collect 2 Lucky Charms | C — Easy | Unlock LRT first for upper lane charms. |
| GR2 | Collect 2 Gears | B — Medium | Near off-main ramps. Charged RT jump to reach some. |
| MRE | Find the Movie Reel | C — Easy | Near track finale. Unlocks demo ending video. |
| LRT | Loop the Rainbow Road | B — Medium | Find the rainbow tunnel and complete the loop. Do BEFORE charms. |
| MOA | Trick over the Moai Heads | C — Easy | Honk (L) + trick simultaneously as you pass the Moai. |
| 20C | 20-trick combo in one run | A — Hard | Basic tricks only. Grinds don't count toward 20. |
| 540 | Finger Kick 540 on halfpipe | S — Very Hard | Full right stick 360. Halfpipe only. Practice in Trick Park first. |
| 3DT | 3 different trick types | C — Easy | Just use Kickflip + Heelflip + Shuvit in one run. |
| 3TC | 3-trick chain in one jump | B — Medium | Big air ramp. Quick Basic → Intermediate → Basic in air window. |
| No-Crash | Complete level without crashing | A — Hard | Any respawn = fail. Attempt only when trick execution is consistent. |
Use the Dare Tracker and Collectible Tracker to tick these off as you complete them. Progress saves automatically.