Accessibility

Accessibility Features

Undercoders gathered feedback from players with disabilities during playtesting and built accessibility options into the game from launch day. The full feature list expands as more details are confirmed post-launch.

Developer Statement on Accessibility

From the official Steam Community announcement: "We recognise that the players with disabilities in our community will want to start Emi's adventure alongside everyone else. So, we've been gathering feedback from players with disabilities in our playtest sessions, and listening to your demo feedback. These findings have been used to drive the accessibility of our launch, and we'll continue listening once you get into the driver's cab, so we can both improve and expand features."

This is a notably thorough approach โ€” proactive playtesting with disabled players rather than retroactive patches. The commitment to post-launch expansion of accessibility features is also significant.

Full feature list publishes July 15: Specific accessibility settings were not detailed publicly before launch. The categories below are based on the developer statement and standard accessibility features common to this genre. Complete list updates on launch day.

Confirmed Approach

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Controller Remapping

Custom button mapping is expected โ€” the game is designed around controller play (developers specifically recommend controller over keyboard), and remapping is standard practice for accessible game design.

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Audio Settings

Separate volume sliders for music, SFX, and voice acting are standard and expected. The 80-track soundtrack is a major part of the experience โ€” independent audio controls let players adjust the balance.

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Subtitle Options

Full English and Japanese subtitles confirmed โ€” the game ships with full voice acting in both languages, which requires subtitle support in both. Subtitle size and style options standard for this type of release.

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Difficulty / Assist Options

The game is designed to serve both casual players (linear handcrafted experience) and skilled players (high score ceiling). Assist modes โ€” slow motion, extended timers, reduced trick input complexity โ€” are likely but not confirmed pre-launch.

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Visual Accessibility

Given the vibrant, high-contrast colour palette, colourblind modes and UI scaling options are expected. The game's existing neon-on-dark colour scheme already provides strong contrast naturally.

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Motion & Flash Settings

Fast-paced arcade games often include motion blur toggles, screen shake reduction, and flash/strobe reduction options. These are particularly important given the game's speed and visual intensity.

Languages Supported

Denshattack! ships with interface and full audio support across multiple languages:

๐Ÿ‡ฏ๐Ÿ‡ต Japanese
๐Ÿ‡ฌ๐Ÿ‡ง English
๐Ÿ‡ต๐Ÿ‡น Portuguese
๐Ÿ‡ช๐Ÿ‡ธ Spanish
๐Ÿ‡ซ๐Ÿ‡ท French
๐Ÿ‡ฉ๐Ÿ‡ช German
๐Ÿ‡ฐ๐Ÿ‡ท Korean
๐Ÿ‡จ๐Ÿ‡ณ Chinese (Simplified)
๐Ÿ‡น๐Ÿ‡ผ Chinese (Traditional)
Sources: Developer accessibility statement from official Steam Community post (July 2026). Language list from Deku Deals product listing. Specific accessibility feature categories based on developer statement and genre standards โ€” full confirmed feature list updates July 15 at launch.