Tools

Score Calculator

Plan combos and estimate run scores using confirmed Denshattack! mechanics — trick variety bonus, repeat penalty, Overtime, and combo multiplier. Exact base values update at launch on July 15.

Build Your Combo — Tricks
Run Modifiers
Overtime Active
Extends clock while combo continues — 1.4× multiplier
Full Combo (no drops)
No missed tricks or combo breaks — 1.2× bonus
High Variety (5+ unique tricks)
Confirmed bonus for using diverse trick selection
Estimated Score
0
Estimated Points
Trick Base Points0
Variety Bonus+0
Repeat Penalty−0
Overtime ×1.0×
Full Combo ×1.0×
Total Estimate0
Note: Exact base point values per trick aren't public yet — these estimates use proportional values derived from demo footage and developer comments on scoring balance. Update expected July 15 at launch.

Scoring Tips

Avoid Repeating the Same Trick

Confirmed by the developers: each repeated use of the same trick in a run lowers its score value. The Basic Spin is the only trick the demo let you use before the repeat penalty activates. Diversity is rewarded — use every trick in your kit.

Keep the Combo Going for Overtime

The Overtime mechanic — added post-demo based on player feedback — extends your run timer as long as your combo stays alive. A longer run means more tricks and a higher score ceiling. Don't let the combo drop.

Grind Switches Keep Combos Alive

Grind Switch lets you shift rails mid-grind without breaking your combo. Use it to bridge gaps between trick opportunities and keep the multiplier climbing.

Manuals Bridge Air Tricks

Landing in Manual (stick forward/back on landing) prevents a combo reset between jumps. Essential for chaining air tricks across multiple ramps in a single run.

About this tool: Base point values are estimates proportional to trick difficulty, derived from demo footage and developer scoring commentary. Multiplier values (Overtime ×1.4, Full Combo ×1.2) are confirmed mechanics. Exact in-game numbers update when the full game releases July 15, 2026.