Completion Guide

100% Guide

Everything you need for full completion: gold score medals, gold time medals, all dares, all four collectible types (3TB toolboxes, LC lucky charms, GR gears, MRE movie reels), and the Trick Park gold. Use the Dare Tracker alongside this guide.

8h
Main Story
8.5h
Main + Some Extras
20h+
Estimated 100%
Story estimates from HowLongToBeat.
100% estimate based on collectible density ร— level count.

What 100% Requires

๐Ÿฅ‡
Gold Score Medals
60+ levels
Hit the point target on every level. Requires mastering the trick variety system and keeping Overtime active.
โฑ๏ธ
Gold Time Medals
60+ levels
Beat each level's time target. Requires mastering drift boosts and optimal routing โ€” different run from score.
โœ…
All Dares
Per level
3โ€“5 dare objectives per level. Includes trick count challenges, specific trick requirements, and collectible dares.
๐Ÿ”ง
3TB Toolboxes
3 per level
Three toolboxes per level, often requiring alternate routing off the main track. One dare: collect all 3 in a single run.
๐Ÿ€
LC Lucky Charms
Per level
Hidden off the main path, requiring specific lane choices at exact moments. Easy to miss on first run.
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GR Gears
Per level
Tied to dare objectives in the Garage. Tracked separately in your collectible total.
๐ŸŽฌ
MRE Movie Reels
Per level
Narrative collectibles hidden in secret routes. Often the hardest to find โ€” require exploring every branching path.
๐ŸŽฎ
Trick Park Gold
Score attack
Gold medal in the Trick Park timed score attack mode. Requires full trick toolkit mastery.

Recommended Completion Order

1

First Playthrough โ€” Story Only

Play through the campaign without worrying about dares or collectibles. Your first run should be about learning each level's layout and finishing the story. Grab any collectibles that are obviously on the main path, but don't detour for them.

2

Trick Park Gold

After the campaign, spend time in the Trick Park until you gold it. This forces you to master your full trick rotation before returning to levels โ€” you'll be significantly better at dare challenges with a solid Trick Park foundation.

3

Dares โ€” Region by Region

Go back to Kyushu and clear all dares before moving to the next region. Use the Dare Tracker to mark completed objectives. Dare objectives often also collect toolboxes and gears as side effects โ€” combine dare runs with collectible hunting.

4

Score Medals

Separate gold score runs from gold time runs. Score runs require Overtime activation, full combo maintenance, and trick variety โ€” slower, more deliberate play. Do these before speed runs so you don't develop bad habits from rushing.

5

Time Medals

The final grind. Gold time medals require mastering drift boost timing and optimal routing โ€” different skills from score runs. Study the level layout for shortcut lanes and practice the ultradrift technique (LT release at corner exit) until it's consistent.

6

Movie Reels โ€” Last

Movie reels (MRE) are the hardest collectibles to find โ€” they require exploring every branching path. Leave them last so you're familiar enough with each level to spot unusual routes quickly. Community maps will be the fastest route here โ€” check back on this guide post-launch.

Level-by-Level Guides

Individual level guides coming post-launch. Specific dare codes, toolbox locations, lucky charm positions, movie reel routes, and gold time/score targets for each of the 60+ levels populate here as community data is verified. Use the Dare Tracker to track your progress in the meantime.
Sources: Collectible types (3TB, LC, GR, MRE) from developer wiki and dare tracker documentation. Story and extra completion times from HowLongToBeat listing. Dare structure from demo dare checklist (denshattack.wiki). Level count from official Steam FAQ ("over 60 levels"). 100% estimate based on comparable games in the genre with similar collectible density.