Denshattack! spans a dystopian Japan divided by climate catastrophe — 8 regions, 46 prefectures, and 60+ levels. Journey from Kyushu through Osaka and Tokyo to Hokkaido... and beyond. Interactive clickable map coming soon. For now this is a full text reference for every confirmed region.
* 46 prefectures as listed in the official Steam FAQ. Japan has 47 prefectures total — the game may skip one or this may be a minor error in the FAQ. Unverified until post-launch.
Denshattack! uses a traditional overworld map — you progress through regions by completing levels and defeating gang leaders, then unlock the path to the next area. As you travel, you meet new characters, earn their respect, and turn rivals into allies.
The journey runs roughly south to north through Japan: starting in Kyushu (the southernmost main island), moving through Kanto (including Tokyo), and eventually reaching Hokkaido (the northernmost island) — and then "beyond," confirmed in the Steam description as a late-game area. The real Japan locations are rendered faithfully, drawn from the developers' personal love for the country.
The opening region and the game's tutorial area. Kyushu is Japan's southernmost main island — the game begins here with rolling countryside, rural tracks, and Kochi Prefecture (the setting for the free demo). The first boss, Yoshie, is from Fukuoka in Kyushu — she transforms her train into a Super Sentai-inspired magical girl mecha.
The demo's playable area is specifically Kochi Prefecture, which introduces the drift system, trick inputs, and the dare/collectible structure across four levels plus a dedicated Trick Park training area.
One of Japan's major urban centres, Osaka introduces tighter urban rail networks, elevated tracks, and more complex obstacle layouts than the rural Kyushu stages. Confirmed as a named location in the Steam description and developer previews.
As a Miraidō-domed city, Osaka's underground areas contrast with the sealed elite zones above — the visual contrast between the grimy underbelly and the corporate dome architecture is a recurring motif.
The heart of Japan and likely the game's mid-point — Tokyo and the surrounding Kanto region feature the most complex multi-level rail networks in the game. The developer wiki confirms Kanto dome verticality as a distinct mechanic challenge not present in Kyushu.
Tokyo levels are confirmed to span city skylines, elevated expressways, and districts inspired by real Tokyo areas. The Ferris wheel ramp sequence shown in previews and the volcano chase are in this region or nearby.
Note: "Natural Environments" is our grouping label — not an official region name. The Steam description and previews confirm these areas exist between urban regions but don't give them a collective name.
Confirmed in the Steam description and multiple previews — the game doesn't stay in cities. Between urban regions you travel through natural landscapes including meadows, active volcanoes (the preview showed a train race inside an erupting volcano), and ocean-crossing sections.
These environments sit between the major city regions and feature some of the most visually distinctive set pieces in the game. A giant Tiki head section and Crash Bandicoot-style running-at-screen sequences were confirmed in Insider Gaming's preview.
Japan's northernmost main island — Hokkaido's snowfields introduce snow drift friction as a distinct gameplay mechanic, confirmed by the developer wiki. Ice and snow surfaces change how the drift system behaves, requiring adjusted timing for boost windows.
Hokkaido is a late-game region representing the near-end of the Japan journey. The visual contrast to the warm, colourful southern regions is confirmed — cold white landscapes versus the neon-lit urban areas of Kanto and Osaka.
Explicitly teased in the Steam description: "Venture across Japan to the snowfields of Hokkaido... and beyond!" The game doesn't end at Japan's border. The final region takes place outside the main Japan geography — its specific setting has been kept secret to preserve the ending surprise.
Given the game's escalating absurdity — Denshattacker armies, moving castles — this region likely delivers the most over-the-top setting in the game.
A climate catastrophe has reshaped Japan. The wealthy live inside sealed air-purifying domes in populated areas — connected by the VACTRAIN, a hypersonic vacuum-tube transport network owned by the Miraidō Corporation, which now controls much of daily life.
Outside the domes, the rest of humanity survives in the wastelands — where underground gangs have reclaimed the abandoned legacy railroad tracks and rebuilt them into arenas for extreme train competition. This is where Denshattack! takes place.
The tracks you ride are real-world inspired — the developers are avid fans of Japan's rail system and backpacked through the country while making the game. Side-by-side comparisons of in-game locations to real Japanese prefectures were shown in early previews.