New Player Guide

What to Unlock First

Just started Denshattack!? Here's exactly what to prioritise — what to do immediately, what to leave for later, and what to avoid until you're ready.

Do These First

1
Do First
Complete the Calibration Station
Before anything else — finish the tutorial. The Calibration Station teaches you how to read the drift meter, how to access the Tricktionary, and the core rhythm of drift → jump → trick → land. Every advanced technique in the game builds on this. Players who skip it consistently struggle with drift timing later.
Controls Guide →
2
Do First
Learn Kickflip and Heelflip
Open the Tricktionary from the pause menu. Study these two first: Kickflip = right stick left, Heelflip = right stick right. Land each 5 times in a row in the Calibration Station before moving to a real level. These two tricks are the backbone of every 20-trick dare in the game — getting them automatic is the single best investment of early practice time.
Trick Lookup →
3
Do First
Unlock the Trick Park
The Trick Park unlocks from the main menu after completing the first story tracks. Go there immediately — it's a pressure-free timed score attack where you can practice your combo without any dare obligations. Spending 15 minutes here before attempting any gold medals will dramatically improve your score runs. It also unlocks chapter 3 abilities early for practice.
Trick Park Guide →
4
Do First
Attempt C and B Tier Dares First
On your first pass through each level, go for the easy dares: 3TB toolboxes, LRT rainbow road unlock, and LC lucky charms. These are routing knowledge more than skill — you need to learn where the collectibles are. Always unlock LRT first before sweeping charms on Shin's Testgrounds, as it opens the upper lane with additional charm locations.
Dare Tracker →
5
Do First
Master the Drift Boost Timing
The single most impactful skill to develop early is drift release timing. Hold LT entering a corner, watch the drift meter, and release when your train's angle matches the track exit. Early release loses boost, late release scrubs speed. Getting this consistent is what separates bronze from gold on timing medals — and it's the foundation of the ultradrift technique used in every advanced run.
Controls Guide →

Leave These Until Later

6
Do Later
Gold Score Medals
Don't chase score gold medals on your first pass. Play through the story first to learn level layouts, then return for gold score runs with a proper trick rotation. Attempting gold scores blind on the first run usually fails because you don't know where the best air ramps are yet.
Score Tracker →
7
Do Later
Gold Time Medals
Time medals require mastering the ultradrift (double drift) technique and knowing optimal routing. Do these after you've completed the story and have a solid grasp of drift timing. Separate your time medal runs from score runs — they require opposite approaches.
8
Do Later
Movie Reels (MRE)
Movie reels are near track finales and usually require knowing the level well enough to spot unusual routes. Leave these until your collectible sweep pass — after you've already done your timing and score medal runs. By that point you'll know the layout well enough to spot them quickly.
Collectible Tracker →

Don't Touch These Until You're Ready

Not Yet
The 540 Dare
The Finger Kick 540 (full 360 right stick rotation) is the hardest dare in the demo — S-tier difficulty. Don't attempt it until you can consistently land all Basic and Intermediate tier tricks. Practice it in the Trick Park exclusively before bringing it to Shin's Testgrounds. Failing the 540 mid-run can invalidate your no-crash dare if you bail.
Trick Lookup →
Not Yet
Hardcore Tier Tricks in Story Runs
The Tunnel Loop and full rotation chains look spectacular but have a very high bail rate. Using them in story runs before they're consistent will drop your combo constantly. Only attempt hardcore tricks in the Trick Park or on dedicated practice runs — never during a no-crash dare or gold medal attempt.
Tricktionary →
Not Yet
Combining No-Crash + Trick Count in One Run
The no-crash dare and the 20C (20 tricks) dare are technically compatible but conflicting in practice — more tricks means more bail risk. Leave combining these until you're consistently landing your full trick rotation. Do them separately first, then attempt the combined run once both are comfortable individually.
100% Guide →