Garage
Train Customisation
Your train is your build. Different trains have different stats — jump charge speed, manual duration, drift handling, base score multiplier. Plus nine creator collaboration skins with custom voice lines, a Seasonal Skin Pack, and loads of unlockable art in the base game.
The Garage
Between missions, the Garage is your hub for everything train-related. It tracks your collectible totals (lucky charms, gears, movie reels, toolboxes), houses the Tricktionary for trick reference, and lets you switch trains and apply cosmetics before your next run.
Train customisation in Denshattack! is split between performance (which train you ride) and cosmetics (skin, graffiti art, modules). Performance affects how the game plays. Cosmetics are pure style.
Train Stats — What Differs
Jump Charge Speed
How quickly RT/R2 charges to full jump height. A faster charge gives more timing flexibility. A slower charge requires earlier commitment on approach to ramps.
↑ Better for air trick chains
Manual Duration
How long you can hold a Manual (right stick on landing) before it breaks. Longer duration means more time to bridge gaps between ramps without losing combo.
↑ Better for combo length
Drift Handling
How responsive the train is to LT/L2 drift inputs. Easier drift handling lowers the skill requirement for drift boosts; harder handling has higher ceiling for skilled players.
↑ Better for time runs
Base Score Multiplier
A built-in multiplier applied to trick scores. Higher multiplier trains score more points per trick but may have trade-offs in handling or jump stats.
↑ Better for score runs
Grind Traction
How well the train holds rails during grinding. Better traction makes Grind Switches more forgiving; lower traction requires more precise timing.
↑ Better for rail combos
Unlocks & Progression
New trains are unlocked through campaign progression and rank achievements. The unlock system is tied to demonstrating skill on the tracks — not purchased separately.
Earned through play
Example Train Trade-offs
Exact stats for all trains update at launch. These examples are drawn from confirmed preview coverage of the demo's train selection:
Quick Jumper
Demo — Confirmed stat profile
"Quicker jump charge-up, but has a nerfed Manual duration" — confirmed in Niche Gamer preview. Best for air trick chains where fast jump response matters more than long manual windows.
Score Machine
Demo — Confirmed stat profile
"Higher base score multiplier for regular tricks, but much harder to drift and grind" — confirmed in Niche Gamer preview. Punishing for new players but rewarding for skilled runs where drift inputs are consistent.
Creator Collaboration Skins
Nine creator skins are included in Denshattack!, each with custom voice lines and unique visual design. All are unlockable in the base game — not paid DLC. Each skin is "fully customized to their personality."
CDawgVA
Content Creator / Voice Actor
Also voices Brian Ishida in the campaign — head of the government Task Force trying to stop Denshattack! activity. His conductor skin comes with lines in his distinctive voice.
Campaign Voice Role
Ironmouse
VTuber / VShojo
Provides vocals on the track "Unholy Melody" — the final pre-release single. Her skin design reflects her signature style with custom conductor lines.
OST Vocalist
IRyS
VTuber / Hololive
Her skin is described as featuring hot pink graffiti — fully customized to her aesthetic. One of the most visually distinctive confirmed skins in the collaboration roster.
Graffiti: Hot Pink
RTGame
Content Creator
His skin features a purple, sheep-clad train design — a reference to his community branding. One of the more quirky visual designs in the collab set.
Design: Purple Sheep
5 Spanish Creators
Creator Collaboration
Denshattack! also collaborated with five Spanish content creators — a nod to developer Undercoders' Spanish roots. Names have not all been publicly confirmed ahead of launch.
Names TBC at Launch
Paid DLC
Seasonal Skin Pack
Four exclusive train designs not available in the base game. The developers described creating these as "a blast" and noted they're as cool as the in-game unlockables — just with seasonal themes. Separate purchase from the base game.
£2.99 / $3.99 / €3.99
Collectibles That Feed Customisation
Collectibles found in levels are tracked in the Garage and tied to cosmetic unlocks. The four confirmed collectible types are:
LC
Lucky Charms
Hidden off the main path. Require alternate lane routing to collect.
GR
Gears
Picked up as part of specific Dare objectives. Tied to the Garage customisation ledger.
MRE
Movie Reels
Secret narrative collectibles. Require finding hidden routes off the main track.
3TB
Toolboxes
Three toolboxes per level. Dare objective to collect all three in a single run.