Why this list is short right now — Denshattack! is still in demo. Everything below is confirmed from the public Steam Next Fest demo, the in-game Tricktionary, and on-record dev preview coverage — nothing guessed. Techniques like Doubledrifting, Wallride Tricks, and Tunnel Loop were named by the developers as demo-exclusive teases for tricks not yet playable.
Update (post-demo): the developers have since rebalanced trick scoring based on player feedback — encouraging more trick variety and discouraging repetitive "drift spam" — and added a new Overtime mechanic that extends the run clock as long as you keep a combo going. These changes aren't reflected in the difficulty/scoring notes above yet, since they haven't been shown in detail. When the full game ships July 15, this list expands with real input data, scoring values, and the level-by-level Dare objectives that use each trick.